Changes being implemented.
Removing anything XNA I was having to many issues with it and really wanted to take advantage
of shader model 4 which XNA was not allowing me to do.
Unfair Render/Update methods.
I am making this important change because XNA operates on a 1:1 ratio of update and then render.
I don't really like this because would like to have an update method that can do some actual thinking without causing jitters.
I also see positive benefits for networking and GameStratergies.
That's all for now I obviously have much to do.
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