Monday, June 21, 2010

Doxygen

Just set up the Doxygen documentation system. Nice little tool had it up and running for the BadKid Game Engine in a matter of minutes with some customizations to. When every thing starts falling into place and everything and i have put in enough code I will start publishing the documentation so you can see what the engine is about and how it can be used.

Thursday, June 10, 2010

Standard Start

Have started to implement all the helper classes. Everything seems to be fine and once this stage is complete everything will be checked reviewed and finalized as everything here will be independent of the actual Game Engine and more so the Game Engine will require these classes to help it perform its roll.
Note that prior to actually implementing the framework, niceties and simple thing will be put in first.
This seems like a waste of time however things you want always seem to be the things you need later and in addition this The Game Engine will be able to add to the plethora of reusable code available to the end user.

Wednesday, June 9, 2010

Bad Kid Developments

Welcome to BadKid Development.
BadKid Developments is being developed to bring the enthusiast programmer tools and resources to design and build games faster and easier.
The first task is the Game Engine and this is the first project that will be worked on, The BadKid Game Engine.

The BadKid Game Engine will be a comprehensive API allowing the programmer to skip most of the boring bits and can start implementing their ideas from the get go.

The project is just about to commence and you will be informed of its progress, concepts and ideas that are to be implemented into it.

The main focus of the Game Engine will be 2D orientated because the games are usually simpler and easier to manage. Makes things a whole lot less complicated and generally seem to be much more fun not to mention and easier when you don’t have a huge budget.