Tuesday, November 23, 2010

Things


Top to Bottom, Mersenne Twister, Multiply With Carry, System, Nth Random Number


Still building. Have to really start on the graphics and though I have much ready to go in there are a few kinks to work out but it will all come about; That being said had a bit of a give up momenent so I just extended the math class and added a cool RandNth(int n) that will return a random number for a given value of n.
Could have some uses, Yes I am aware it needs work.

Thursday, November 18, 2010

Structure.

every thin is going vry well the basis of the system is working the utilities are building up the whole system has been revised and modified but as i'm finaly getting into the graphical and most important aspect of the engine I keep noticing that every thin I add could have been placed better on a lower level of abstraction thus making certain code though easy to use essentialy redundant and even worse forces me to extend additional code thuscausing code bloat. Being this is the case I plan even though I dont want to begin a seperate project which is basicly BadKid.Pure

Friday, November 12, 2010

Doubles

Lots going on codewise. as stated have gone over lots of potential issues and augmented a lot of code. Funnily enough the code has shrunk but has still almost doubled since I last checked. I have virtually promoted everything that was once float based to double based and am still continue to chang things around. I want to make the base of what I have easy enough to follow and understand it features.
Anyway more to do.