Saturday, February 12, 2011

Progress

Quick Update.
Implementations.
Update by player to allow future network development.
Camera.
Current WIPS
Very simple scripting language.
Console being added and planning on putting in an onscreen keyboard both QWERTY and TXTstyles. Good thing is will be able to use some predictive function already in the engine. Will mean a re-write of the debug pipe but will make debugging easier.
Future implementations.
Render textures and gradients to polygons.
Debug context loader.
Completion of sprite batch and deferred renderer.
Particle engine.
Prefabs shaders and post compile shaders.
Sound inclusion of XACT audio and external audio.

Tuesday, February 1, 2011

Polyfun

Finally added Polygon and primative functionality into the engine.
Also added a console system however after all the changes it's probably about time I considered a re-coding the whole thing. I find it's the best way to find bugs.